Watch Dogs Gameplay (With Living CIty Mod)

Описание к видео Watch Dogs Gameplay (With Living CIty Mod)

I needed to clean my disk space, so I thought it's time to put all I have recorded so far in Watch_Dogs. It's not much for a nearly 1 hour video, since I had 9 months to do more since my last video, but I am a busy person. What you're seeing now for the most part of the video is thanks to The Silver One's mod, Living_City Mod. What he added to the game should've been in the base game in the first place, and hopefully Ubisoft would do better in the third installment.

Link to my mod page for this mod: https://www.nexusmods.com/watchdogs/m...

Here's the instruction of mods I had merged together to make the game stable. Note that this is before the v1.9.4 update, but I haven't gotten to that yet. However, the instruction should still work, since there doesn't seem to be any new additional files added from the update:

Base + Revival = Delete "matcap" folder (patch/graphics/_textures),
"wlu_data_01_theatersquare_dotconnexion_sas.xml.data.fcb" (patch/worlds/windy_city/generated/wlu),
char01 files except coat, head_v2, facial, and mask (patch/graphics//characters/char/char01 [Use head files from Revival 1.1]),
and wpn_p9mm.xbt (patch/ui/fire/sources/textures/nexus_items/weapons).

Revival + Living City = Replace Revival ui folder with only Base ui folder + Living City ui folder. Add the px4 texture to weapon folder.
Leave the ui's font folder alone.

Living City + Kadzait24's = Use whatever cameracontext.lib you like.

Living City + Variety = Add Density, Script, Timecycle (with 30 sec, realistic), and optinal medium DOF v3.



How to edit windy_city.game.xml (patch/worlds/windy_city/generated):

1) Edit by placing the file into Gibbed folder.
2) Hold shift and right click on the file explorer window and open PowerShell window.
3) Type ".\Gibbed.Disrupt.Convertxml --xml windy_city.game.xml".
4) Edit windy_city.xml.
5) After edited, type ".\Gibbed.Disrupt.Convertxml --rml windy_city.xml" in PowerShell.
6) Rename the windy_city_converted.rml to windy_city.game.xml.
7) Return file into folder before.

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